Hello again everyone. There was no blog post last week because, frankly, I was still in shock. After several weeks of persistent bad news, this week (on a Wednesday to Wednesday basis,) had actually started fairly well. We had a practice session that was really quite good, arrows were getting fletched, etc.
Abruptly, on Friday, I get an ominously vague message. To make a long story short, by Tuesday, Annie had officially backed out of the project. Her life had taken some unexpected turns for the better, but that required her to make some tough decisions. One of those was deciding between the series and her future career. It took several days to decide, and a full five minutes for her to finally say it. It was obvious that she really hated to do it, she loved the project and the people. The connection she and Zoe had was, in Zoe's own words, "magic." It has been a joy to work with her over the past year. She will be missed.
Now we are four weeks away from the shoot, without one of our leads. The team has pulled together, using our contacts to find someone to fill the role. That's been the number one assignment for this week, stacked on top of the general work of the production. We've already tried out a couple, with a few more in the near future. We also have a party interested in the role of Gref, so I'm happy about that. So, to recap, in the next four weeks we must find and train a new Erin to the standard we'd developed in the rest of the team over the last 9 months, (along with a couple other major characters.) Some people would throw in the towel at this point, but we've already established that I'm crazy, so... moving on. :-)
Sunday we developed the first half of the camp raid fight, a far more technically challenging mass skirmish than anything we've done thus far.
Now we are four weeks away from the shoot, without one of our leads. The team has pulled together, using our contacts to find someone to fill the role. That's been the number one assignment for this week, stacked on top of the general work of the production. We've already tried out a couple, with a few more in the near future. We also have a party interested in the role of Gref, so I'm happy about that. So, to recap, in the next four weeks we must find and train a new Erin to the standard we'd developed in the rest of the team over the last 9 months, (along with a couple other major characters.) Some people would throw in the towel at this point, but we've already established that I'm crazy, so... moving on. :-)
Sunday we developed the first half of the camp raid fight, a far more technically challenging mass skirmish than anything we've done thus far.
It's moments like these where I appreciate the steady hands and minds of my veterans all the more. Well, time to cue up "I'll Make A Man Out Of You," strap on my faithful sword, and once more into the breach. I'm off to war. See you next week.